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* Free-flow Action Combat
* Synopsis: An AI is trapped in a human body against its own will and working to re-adapt to human life in the post-apocalyptic society that has ruled following the nuclear apocalypse
* Explore a dark dystopian cyberpunk environment with lots of secrets and revelations, along with a deep narrative driven with intriguing mysteries to discover
* Console quality graphics and story written in traditional, old-school graphic novel style with a mix of cinematic cut scenes and fully animated sprites
* Intuitive controls with convenient back-centre camera and focus pads (we hope)
* Compatible across all major platforms for a multi-platform experience.
* Over 70 achievements

Release Date: March 7th, 2017
Minimum System Requirements:
Windows and Mac
OS X and Linux
Intel Dual Core CPU, 8GB RAM
5GB HD Space
720p and 1080p Compatible Resolutions
Required Specs:
Intel i3 2.6GHz, i5 2.9GHz, i7 3.4GHz, or Higher
4GB RAM or Higher
Screen resolution 1920×1080 or higher
Windows 7 or higher
Program required to play:
R.E.A.C.H. for PC:
Windows XP, Vista, 7, 8, 10 (32/64bit)
Mac OS 10.5 or higher

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REPLACED is a 2.5D sci-fi retro-futuristic action platformer set in an alternate 1980s America, with free-flow action combat and a deep, dystopian story.
You play as R.E.A.C.H. — an artificial intelligence trapped in a human body against its own will, striving to adjust to human life, in and around Phoenix-City.
Outlaws are rife in a society that has sustained lasting damage and taken a turn for the worse, following a catastrophic nuclear event. Everything is ruled by corruption and greed and the ones in power see humans and their organs as nothing more than currency. REPLACED focuses on a single player experience, with a mix of cinematic platforming, pixel art and free-flow action combat.
Set in a complex gritty stylized cyberpunk inspired world combined with deep engaging dystopian story set in an alternative past.
Explore and uncover its mysteries as R.E.A.C.H. who is beginning to understand that everything comes at a price.

 

Features Key:

  • "smart" 2D layers with block 8-bit graphics and a layer editor
  • "hard" tile-based randomly generated maps
  • "easy" text-based exploration
  • We are

    • Sadat at R-COM Europe
    • Kea at R-COM America
    • Perruzi Seyrati at R-COM Asia

    "Smart" layers

    Where are my walls???

    The screen is divided into squares. Each square has a 9×9 matrix of buttons used to interact with the level, and one square in the center is a "wall" that blocks all sight between other squares.

    If you add a "wall" to a square of another color you will replace the walls of that other square. Therefore, if you want to open doors, you must paint walls to make the level darker. If you want to prevent your current color of lights from being highlighted as entrances, you must paint walls to make the level darker. In the editor you have 64 textures, each with an index, and by default the "wall" is occupied by one texture, and by another font it is transparent. Therefore you can paint any color you like.

    Make levels without inorganic layers

    You can paint blocks that will not have any effect on the level. They can be used to create visual effects like reflections and light refractions. All that is left is to add them to the color matrix.

    The more layers you add to a level the more entertaining it will be. By default, there are three types of inorganic layers.

    • "blind" layers: they have no visual effect
    • "glare

       

      Straight Pigtails Amp; Golden Straight Pigtails Crack + Free Download

      • Enjoy hours of exploration in a pixelated world filled with curiosity, creativity and discovery.
      • Fight your way through obstacles and enemies and find the truth.
      • Discover 13 different endings and over 80 puzzles to complete.
      • Play as both Lily and the well.
      • Visit a town full of places to explore, buy and sell.
      • Drink water from the well and use water to make ropes to help you save the well.
      • Visit the well and hear the rumors about it.
      • Play alone, split screen, or in a co-op party.
      • Interface and controls compatible on all platforms and web browsers.
      • No in-app purchases or microtransactions.
      • No ads or DRM.
      About the Developer:
      [1] A very tiny studio made up of a sole game developer located in Buenos Aires, Argentina.
      [2] A BAFTA nominated English teacher, writer and artist currently residing in Buenos Aires, Argentina.
      [3] Formerly, a paint and pencil artist.
      [4] A shy developer who grows up watching 8-bit movies and hides behind his computer to create games.
      [5] A current university student who dreams of doing anything he can to give back to the game development community.
      [6] A 7 year-old-boy who has posted on forums and participate in events like Eurogamer’s Total Annihilation.
      [7] A 2-year-old-girl who has been an avid fan of games and art since being a tiny tot.
      [8] A humble artisan who has been working on Lily’s Well since early November of 2013.
      Misc:
      • Lily’s Well is a pixel horror game in which the player controls a little girl named Lily.
      • Lily’s well is a tight rope platformer with exploration elements, puzzle, horror and adventure.
      • Lily’s Well is a fully remade version of a prototype the developer made in 2012. It was originally a point and click game, but was later changed to a pixel game.
      • Lily’s Well is part of the «Pixel Perplexed» series by the developer. It is a set of classic concepts like exploration, narrative and fantasy as the games share the same engine.
      • Lily’s Well has been in production since late 2013 and early 2014.
      • Lily’s Well was fully funded by the Humble Bundle starting on March 11 of 2014.
      • Lily’s Well was made using the Unity engine.

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      The campaign will run for 10 weeks, and the team will use the funds to create a final version of the game, to create an iOS and Android version, to hire additional graphic and animation artists, to release additional content for the campaign, and to create new game features.

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